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Thompson M1A1 Submachine Gun

A project for my Game Art Development class at Bradley University, practicing hard surface modeling and realistic texturing.

Rendered withing Unreal Engine 4 using three-point lighting with cool colors.

Rendered withing Unreal Engine 4 using three-point lighting with cool colors.

Rendered within Unreal Engine 4 using three-point lighting with warm colors

Rendered within Unreal Engine 4 using three-point lighting with warm colors

Rendered within Sketchfab

Rendered within Sketchfab